Toy Photos
(linked to larger images)
Robot Mode Unicycle Mode
Tricycle Mode Vehicle Mode
Head Shot Packaging
Function: Vehicon General
Motto: "There are no rules on the road - only the victors and the scrap metal."

By far the most agile of the land-based generals, the Vehicon Thrust is a lethal adversary against any Maximal. Extreme speed and shrewd handling make him a hard target. Subdued personality is a mystery - disposition reeks of a "rebel without a cause." The only general not intimidated by Megatron - always seems to know the correct thing to say. It is rumored that he hosts the spark of former Predacon Waspinator. Outfitted with an enormous amount of firepower; fires energy pulses by spinning his front wheel while popping a wheelie. In robot mode, one arm functions as a rapid-fire energy pulse weapon, the other a grappling hook. Cares for nothing but himself; often heard muttering the nihilistic phrase "To think is to say no."
8.5                  9
10                   9
8.9                  9
8.5                9.2
Toy Condition Loose, Complete, Mint Condition, With Full Card (bubble removed)
Instructions From My Collection
Tech Spec Image From My Collection
Toy Review 
Color Scheme:
Violet, yellow, black, and blue-gray with some chrome accents and translucent green pieces. For such a ghastly combination of colors, it works relatively well. I guess after the Beast Wars Transmetal Two line of TFs, it's a lot easier to deal with clashing and inconsistent color schemes. The kicker is how show-accurate he is. Although not exact, as none of the Beast Machines toys are so far, they're pretty good. Again, with the night and day difference of BM Optimus Primal behind me, it's a lot easier to accept variances from the show designs, even after the spot-on accuracy of the later Beast Wars toys and show renderings.
Robot Mode:
Most people were taken aback by the appearance of the robot mode. As noted below, it's improperly transformed. When properly transformed, the robot mode is actually pretty good. His only drawbacks in this mode are the floppiness of his feet, caused by the need for the feet to spin while in wheel form. It's not really a problem, though, as his legs are fairly strong, and his feet fairly large. Posing him is not a problem. Another minor problem is the range of motion in his shoulder joint. To allow for proper transformation in motorcycle mode, some range of motion was sacrificed from robot mode. It's a trade-off, and while it does present any real problems, it takes a little getting used to, since you want to keep trying to push his upper arms farther than they can go. One plus is how posable his head is. The head is hinged to a neck piece which is attached via ball and socket. Full range of motion for the head is the result.
Vehicle Mode:
Again, although not entirely accurate to the show (or vice versa) it's still a pretty cool motorcycle. I think Hasbro did the right thing with most of the Vehicon toys. The one and only complaint I have with this mode is it's head gimmick, noted below.
Alternate Modes:
In the instructions, it tells you how you put him in "3-wheel" mode, which I call his tricycle mode. ;-) This is his most stable mode, and it reminds me a little of a biker sitting on one of those three wheeled motorcycles with the big seats. hehe. The other mode is not in the instructions, but it's his "Unicycle" mode that he uses in the show. Much like Jetstorm, his feet connect, leaving him with a single pedal unit, this time with a wheel. Although he doesn't stand on his own in the mode (neither can Jetstorm) it makes for much added play value. People who play with their toys are more likely to use this mode the most, if only because that's how Thrust transforms in the show. He also has a lame kind of attack mode, which is just motorcycle mode with his arms pointing forward. Check the head shot for an image of this mode.
Not too tough. Fold the arms out to allow the back wheel to split, then fold back the cowling (back of the "seat"), slide the cab and front fender back, raise the head, split the front wheel into feet, and he's done. Hasbro's rating of Intermediate is accurate, I think.
He's got a few. First of all, in motorcycle mode, when you roll him along a flat surface, a little wheel underneath (seen on his back in robot and uni mode) uses a cam concept to cause his "head" to turn back and forth. Unfortunately, it only turns to one side and then back, not side to side, and mine tends to get stuck in the turned position. This doesn't really bother me, as I'm not likely to be rolling him a whole lot. ;-) Also in motorcycle mode, one arm has a projectile launcher. The projectile, as is common in Beast Machines, resembles a bolt of energy. To me, it looks more like smoke coming from the tailpipe, so I just leave it in there. This arm is nifty in that the claws can be opened or closed, or any position in the middle. The other arm has a claw device, which some have referred to as a "spark extractor." The main problem I have with this gimmick is that it's hard to push the button that opens the claw, and it doesn't lock at all. Refer to the head shot for an image of the claw in it's pressed open state.
Nice modes, clever (if not playable) gimmicks. Read the stuff above for specifics. :P
Observant fans will notice that the photo on the tech spec is of a toy that is improperly transformed. They skipped the second half of step 4 and the middle of step 5, leaving his head and chest unit too low on the body, and the cowling too high above his shoulders. Mistransformed in this way, he looks rather silly. See the photos I took for an image of the toy properly transformed in all modes.

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